Tutorials


  1. Converting from NURBS model to a Mesh.
  2. Precision with curves (rebuilding and managing control points)
  3. Hollow by offsetting surface/modeling.
    • Defining interior spaces/surfaces
  4. Checking meshes (links to softwares)
  5. Understanding material limitations
  6. Finishing:
    1. Powder printing
    2. Filament
      • Rit Dye
      • Sanding
      • Sandblasting
      • Bondo (Glazing and spot putty)
    3. Pro Finishing
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